Salary Timer 2.02026-03-31

Launched

Now that the core path is proven, I want to evolve it from “usable” to a product I can confidently demo, using multi-agent collaboration for strategy, design, and UX polish.

V1 proved the idea-to-launch path, but in hindsight the product is still rough: thin information architecture, shallow interaction depth, and a visual layer that still feels like an internal tool rather than something I can confidently present to users.

So the 2.0 goal is not “add a few features,” but upgrade it into something demo-ready, explainable, and iteration-friendly. My approach is multi-agent collaboration: one agent for product decomposition (user scenarios, core flows, prioritization), one for interaction/UI outputs (key screens, feedback states, edge cases), and one for implementation constraints (technical boundaries, release cadence, risk list).

The value is that I no longer get a single “code answer”; I get aligned perspectives on why this direction, what to build first, and how to evaluate completion. The expected output is an optimized product plan, reviewable design drafts, and a software version that is genuinely ready to show to users.

Preview

Live Link

/downloads/SalaryTimer-Installer-v1.0.pkg

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